Kateřina
Play as a little girl who has lost her memory.
Strange things are happening
so you have to find out what is going on!
Will you get your memories back?
PLAY
Strange things are happening
so you have to find out what is going on!
Will you get your memories back?
PLAY
Just a Little Story is a short narrative game,
through which I wanted to tell a tangled story.
through which I wanted to tell a tangled story.
school project
so I worked on it alone
Jump - Space
Interact - E
Camera - Mouse axis
PREPARATIONS
First I had an idea for a story
so I thought about it for a while.
Than I thought about mechanics, level design,
etc. and than development started.
so I thought about it for a while.
Than I thought about mechanics, level design,
etc. and than development started.
LEVEL BUILDING
I had a complete storyline planned out
so I knew what rooms I needed
and what was supposed to be in them.
I built the entire environmentbased on that.
ASSETS AND CHARACTERS
I created a few simple low poly assets
of old looking furniture and characters.
However, due to time limitation, I coundn´t create everything I needed, so I had to use free assets as well.
All credits are in game file on Itch.io.
PLAYER MOVEMENT AND SOUNDS
I created a simple script to allow the player to move.
Another script playes the sound of footsteps when the player is on the ground and moving.
I searched for the sounds on the internet and tried to
fit them in the game as best as possible.
There is a combination of many sounds
to make the game feel alive.
USER INTERFACE
The user interface is very minimal. It only includes a few elements, such as the text
“Press [key] to do something”
which changes depending on the situation
and the dialogue texts.
“Press [key] to do something”
which changes depending on the situation
and the dialogue texts.
MECHANICS
The main mechanic is interaction with NPCs,
which trigger dialogues.
Since I´m new to programming, I came up with a creative solution for interactions and dialogs.
Interactions are simply triggers and the player has a long object in the center of their vision.
Said object is the only thing the trigger reacts to.
When the trigger is in contact with the object the player can start an interaction by pressing E.
The most common interaction is a dialogue.
Texts gradually disappear and new ones appear,
I created this effect by animating the texts.
ANIMATIONS, SPRITES AND PARTICLES
I animated the movements of the NPCs as well as various movements of objects and doors.
There are also short cutscenes in the game.
I animated the movements of the NPCs as well as various movements of objects and doors.
There are also short cutscenes in the game.
I used sprites for paintings on the walls,
for the monster that is hiding in the shadows and more.
And the candle flame is a particle.
And the candle flame is a particle.
IMPLEMENTING AND TESTING
There was a lot of testing and every time I implemented something new I tested if it worked as it should.
Sometines it worked right away and sometimes
it didn´t, so I searched for a solution many times.